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Game Overview

Game Title

Vengeance Incarnate

Game Anchor

Sympathy for the main character of the events is the drive for the player’s actions in the game. Reincarnating as an animal of the player’s choice adds the element of diversity and fun to the story.

If they push your buttons, strike back.

Hook
Genre

Choice-based

Simulation

Psychological Drama

Narrative-driven

Game Summary

Your past life was full of pain and suffering because of the ones you loved. Although in different form, you’ve got a chance to come back and get even with them. Will you revel in the opportunity to strike, or was there a deeper meaning to your return?

Setting

The game is set in the typical Slavic (Polish) environment in the early 2000s. The scenery aims to portray the average Polish landscapes that are still commonly found nowadays.

Team

Currently a solo developer but potentially looking to expand the team.

Goals for the Project

Creating a fun experience that draws through diverse mechanics, an engaging storyline, and a complex game world.

Exploring the theme of emotional pain, the craving for revenge, and the consequences of following that urge.

Building a community of like-minded people who enjoy spending time on experiences that combine entertainment with additional psychological value. 

Learning new skills and gaining confidence in the ones I still feel uncertain about.

How would I like to improve through this project?

Soft Skills

Project & Time Management

Clear and Confident Presentation of Ideas

Feedback Implementation

Problem - Solving

Critical Thinking

Hard Skills

Programming

3D Modelling

Audio Design

Narrative Design

Character & Environment Concept Art

1. Wide choice of mechanics that affect the story

2. Rich choice-based narrative

3. Unique setting in Poland in the early 2000s

Three Game Pillars

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