• Artist •
Environment Art


Damnata
A sketch and a concept of a dark-fantasy dungeon which serves as a background for Damnata levels.
Character Class Icons
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UI Assets
Icons indicating the class of in-game characters - knight, mage, or archer.
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Active Effect Icon
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Displays which effects are currently applied to each of the characters, including the player.
Turn Phase Icon
Displays which phase of the turn the player is currently in.
Health & Mana Bars
Health and mana bars are designed based on the character class they are attached to. The red design displays a knight's current amount of health and stamina points, and the blue design does the same for the mage class.
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Card design
A gallery of card front and back concepts. The player would be able to draw cards from the main deck at a certain part of their turn.

A short animation displaying card preview upon hovering over them.
Map design
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Initial concept of the map in Damnata. Ultimately, it was not used as the level maps were randomly generated.

Map preview visible on the screen at all times. The current location of the player is marked with the red arrow.
UI Layout

A sketch and a concept of the UI layout for Damnata. The concept was made by arranging previously drawn assets.

Fonts
A gallery of layout sketches with different fonts. I found the font Beckett to suit the game's theme the best.











