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• Artist •

Environment Art

sketch1.png
backgroundfinal.png

Damnata

A sketch and a concept of a dark-fantasy dungeon which serves as a background for Damnata levels.

Character Class Icons

Knight_Icon (1).png
mage icon.png
Archer_Icon.png

UI Assets

Icons indicating the class of in-game characters - knight, mage, or archer.

Turn_Phase_2_Ver._1 (1).png

Active Effect Icon

Active_Effect_Icon (1).png

Displays which effects are currently applied to each of the characters, including the player.

Turn Phase Icon

Displays which phase of the turn the player is currently in.

Health & Mana Bars

Health and mana bars are designed based on the character class they are attached to. The red design displays a knight's current amount of health and stamina points, and the blue design does the same for the mage class.

Knight_Health_Bar (1).png
Knight Mana Bar.png
Mage_Health_Bar (1).png
Mage Mana Bar.png

Card design

A gallery of card front and back concepts. The player would be able to draw cards from the main deck at a certain part of their turn.

Card hover gif.gif

A short animation displaying card preview upon hovering over them.

Map design

Map_Prototype (1).png

Initial concept of the map in Damnata. Ultimately, it was not used as the level maps were randomly generated.

mini map.png

Map preview visible on the screen at all times. The current location of the player is marked with the red arrow.

UI Layout

layout sketch.png

A sketch and a concept of the UI layout for Damnata. The concept was made by arranging previously drawn assets.

ui full layout.png

Fonts

A gallery of layout sketches with different fonts. I found the font Beckett to suit the game's theme the best.

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