top of page

UK

PL

Environment Design

Location: Playground

The usual hanging out spot for the main character and their friends.

Playground Moodboard.png
Playground_Concept_Art (1).png

Playground Moodboard

Playground Concept Sketch

Based on research and concepts I recreated the playground environment in 3D using Blender. I was mainly focused on composing the layout so I used ready assets found on Sketchfab and adjusted them where necessary.

playgroundrender1.png

As the project progressed I realised I would need to scope down from creating 3D assets due to time constraints. The final playground environment I prepared was made in 2D and it was still based on the original concept.

ravenscene4_corrected (4).png

Location: Kitchen

The kitchen inside the main character’s family home. Some of the scenes from the narrative and backstory take place here.

Kitchen Moodboard.png

Kitchen Moodboard

Kitchen Layout Concepts

Kitchen Colour Palette

  • Should contain clashing colours

​

  • Should contain warm and cold tones to decrease the visual appeal

​

  • Should contain a dark accent

AdobeColor-Colour Concept 2.1.jpeg
AdobeColor-Colour Concept 2.3.jpeg

In the final version of the game, the original concept of the kitchen did not appear, as the scene from the narrative happened in another place. Instead, a different, modern kitchen appeared at a later stage of story progression.

ravenscene3 (3).png

Game Locations: Raven Reincarnation

A gallery of remaining art pieces used as environments for events in the raven reincarnation playthrough.

Ending scenes

A gallery of ending scenes which appear based on player's earlier game choices.

afterlife scenes

A gallery of Afterlife scenes which appear in the game's prologue and epilogue.

3D Environment Design

In the early stages of development the goal was to create the game in 3D. I began with making Afterlife in Unreal Engine, which was a vast maze for the players to explore. Upon exploration, the players would be able to stumble upon a door, which would take them to the next gameplay stages.

Early stages of Afterlife development

The process of making a 3D door asset to place in Afterlife

< Go back

Game Design & DevelopmentAnimations

Next >

bottom of page